(Mar 2023 - Feb 2025)
Engineering Director
Elestrals LLC
constcoder={name:'Alex Drum',skills:['Unity', 'C', 'C#', 'Zennix', 'C++', 'MySQL', 'MongoDB', 'Docker', 'AWS'],hardWorker:true,quickLearner:true,problemSolver:true,hireable:function() {return(this.hardWorker&&this.problemSolver&&this.skills.length>=5);};};Who am I?
Drawing on experience in game development and education, I'm a skilled programmer with a passion for creating video games. Proficient in Javascript, C#, and Java, I enjoy working collaboratively and effectively managing projects. I'm eager to leverage my skills and knowledge in the games industry.

(Mar 2023 - Feb 2025)
Engineering Director
Elestrals LLC
(Feb 2021 - Dec 2021)
Game Developer
Volcanoid Game Studio
Volcanoids - Progression Expansion
constproject={name:'Volcanoids - Progression Expansion',tools: ['C#', 'Unity', 'Express', 'AWS EC2', 'Firebase', 'C', 'Nginx],myRole:Primary Developer,Description: I designed a complete overhaul of the games progression and questing system. I also supported hundreds of new game mechanics and new material systems based on different in game mechanics.,};Valous Data Engine
constproject={name:'Valous Data Engine',tools: ['C++', 'OpenGL', 'Vulkan', 'DirectX 11/12', 'Ninja', 'MySQL', 'MongoDB', 'PostgreSQL', 'MariaDB', 'SQLite', 'JSON', 'AWS S3', 'AWS DynamoDB', 'AWS RDS', 'TCP/UDP Networking', 'C', 'AWS Elastic Load Balancing],myRole:Complete Developer,Description: I built a complete data driven game engine that works off of one of many data sources to create and demonstrate games. I also wrote a complete network library called ValousCloud that handles realtime networking between game instances.,Private: True,};Zennix
constproject={name:'Zennix',tools: ['Java', 'Maven', 'Zennix', 'Systems Design', 'Systems Management],myRole:Complete Developer,Description: I developed a from scratch programming language for inhouse development that greatly increases my development time. Zennix helps me develop hundreds of tools quickly by integrating seemlessly with all of my infrastructure. My entire internal tooling and server systems are built on Zennix.,};Project Oblivion
constproject={name:'Project Oblivion',tools: ['C#', 'SDL2', 'Zennix', 'Tiled', 'Systems Design', 'Systems Management],myRole:Project Developer,Description: A Pokemon-like game engine built from scratch in C# using SDL2. Oblivion uses the Tiled format for maps, and will host a system for managing and using Zennix for NPCs, Quests, and other game mechanics.,};2023 - Present
Bachelor Degree
University of Texas - Arlington
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